JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?#=jUSax-}aS6Iǩ61Q)*a,g…FQ63+'wzmal!3'ަA6hH fG[CA*ZIo(ʰcU-oqİwV%~T?Qӭ{ 8dV_Dd?U<^^)(h͚\l72xuZThqm%^YP=^toGWND9̃?EKďefɐ>VlsW7wM!'›\]i{Yz<qy>T5ײ.NYj-1j&ZP@j(Q:ӶPRb C3NSi`3 Px;7zY5G1\s]p9'Um`5DFZ8DB,u2W*2kc5KZ.X |8XLuCg\BkX<wֺEEjQu?S*mQʿ-.帅G%e$uoG+X Ȋi6=p3ҹ5kj^M])֢xQujU(I׭Bj^q@Sm"ԠMOУfQ%ƪkpy8/ǡIE?w&α0?Pnm,de cG3\I21STN+WK4:W&o]L zdj]R&$/^UbMhv_ #/n\a H!R䓒)-*\Q@*F{ҁQ#5(iY1iAYn:?!HqMةOҀ$pxW58dT<]X6uʶB~c.GDtaEyC4efqbha*xqONĄ)v}rgxbt r?J"MyIs֮OZ鎩%%ykMWq֧c9Vr\Ug r3ҩ *jHX4PF:SR)H8Dj-B99aIP?6NqBT<J#ށk|w3$dsXՔ۴PO^>l=GN9x"iQ,xRY-Wa,N3TZ"2ÉYV̳΢IlmxVI,UfAƺU|޳&DONޫCOFCޮyWKvY-Q3S>@;Ƙ`$t̄vH#ڰ8=j̣?;jOSKm9"$߁抦UڊWةJxAWy{"54[ewVubt5$:/ "(f,ǎ1^Fcopǧbr?C]$hR xmW$w``w5R.Tfks%UNBABs=pJ]f(Qg{g$p̮á=멖(fMe++jtC^@J؏[g?V:}] 8o94FpU &QտJcG@ c4݀ޣdpH~a'i Pk*V T EX?Xw.iU{QE$샭(89)ݱ֊(HQSEa{QEQ"֤_&*J@Sy&N;b)1F9=)QI 5 ($OJ( how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, and get off the mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be performed by standing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athlete I will introduce may be new to you, all the concepts are common sense. They actually form the core of the BFS system and have immediate application to your training.<br><br>Accentuate the Accentuation<br>One of the most popular training principles in eastern Europe, especially among elite athletes, is accentuation. Accentuation is a training strategy that uses resistance exercises and techniques that focus on developing strength primarily in the narrow range of motion emphasized in major sporting movements the