JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================B" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?Z? y1UBFぜzv5Ԯ oOzm5-*q̤(V#W3TB[d۹Êd#Up2qRW|UF}b٥ZLQ`ycs]Z*=I$DW,lrh~5]nmwJkEuP`0_Z|VLS*Bcr|9?Zj+'T÷si71|1Ȥ0Z}%鱹[۹.8|߆h;h^Y$hu5BceU v!]3[zn᛫KB%I ĒF@4:Ⱥ]W +cUuX~+y⸞g] MǞr>mtMm$ 4+$5x˥ pU=9B+wwO\~qhl \5 vSC"2]>IPQ\|G֑5@%go A=\Ҽm趉j( vW1 o<Zk/ڵ b++JJȪss3E!sqU#ej\?[Ml MPr=EYVUC !YǵQKɭ42Ո*>˧Kn]m s?;ob# h-应q+!I?&l.c V$+󟨬(n 9#ZHGAYiil/!,JQ*Nr@bxI OiI* Z wW{ҒJp\-]u4"[ɊB)lAhZ7+T42F⯜m`c{ 3Č}@6q%aIeIJ 3:vח;P FWfQ_n:IkJKm7 Y"+ "۽f[*/")Ӻ/1)5O k6wk"6bG姃 jn"q NS8BGc sX9ym. g`]w3jf+ /$#n\xNvR6u+ZF2:C[+;sIc*]Dj0ۅ*@:i[E-ٌ1^I}&&vm.!I;wg>qev Sбg=sqҳuOq%Œ,%bxR1 =!y"YB-$ɷ8z&a(~/"dp zcҲ& ]Q6$m 90q5ӵRZGj umr2}H 6ܐC#֊8Ͻx[&K4<?)מWRFE%2 6 %ei<Ҁ:4͎kʀ;As_h-}DqnE`zSSz$:F87(5-:Okƅ" Xrz}k#$SL?Zuɣ{jzmBsa旳S:Nz:(mă #_KdY-U")@-]n%8d^kcSUD\:>V nbI'^N,2ҫ@Zk8Ťь}}GZO\4PBsenO bw3KcAA@ xAnother advantage of the Just Jump or Run is the the speed in which you can test groups of athletes on their vertical jumps. Let me explain step by step how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, and get off the mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be performed by standing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><br>This mode is uniq?3Q:;R"1ҦJڑI -Ơe#pկ/i#5aLPUb35+`tn*7*T9.ФdH/3Shrn#٭:Lp+r{ 5ͥϚM \*2O JkKWVޙ*qʑڢkR$3 0F򜔈ezG|ȫ94(BrŤ=}c&$;3~H>اon2sKvWc\dt:U0FJ AiDαS)V9W&=xI'4I=qP)L@A45:>#;Q&zV/-~Ϧ+$;J'ҽ8G)UIMBxҁ~ǥYti3Mc.?