JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================lK" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ? dЙvef +Ud&{kpnU~oCY"gTDHvI#>Н[xeiUVFRk6Fe?d+YpM Ԋ8Gw,k_5czƻ,2gwU3G$0Y^fgqrZmb2.O󮈥k'փZFTkIx9c84{+kX㺜C3}*j(|v|T_ 0HL\TiJ{\G.xp8MO3M3pZf٠у$mF@k CҪKCcj[@|ޝj-ͮ%@3OˢXؕX[z9t9Bmgı22ޙkѴ_}2]D$ rNkZm!Rg<ȭ uA&lg+stgbv\#dAՋ_"*cMz]acw}3T0_Imh]ٲT8bB9ܧ=|QI7`cOq4rϵרMt3Â[k#bmO5hy|^ȪUШ"+Pdl +SkVd`-%0~Qt?Δ֚yw=&^lƹw0En#>*t{P"BO^G[$y{'#o>ԡ6P"ްd{i+ ե7&^PϥxkMpMEp+m%R.Q-zh)ug4^N=דILрҀv&*UdvVPKa${W@N\mŋ \`v\*7m*U<X8Y:jrZO~vQ#)E'gi Sú<)!gu~4x.?dglaV(Caki6N[2gx 2䮵Wv4c$eu;[]:caIHXYr\#rs.g7oH[sI~\I.kFN0_ l䏭7ưhEBG:Jմ-$i@lgWDk6c Qgؖ6%$\9oUy#ϵ2YN+JRX#Kn?0 G%rq5 o>e406־TbPms,[!V 㟔jjU7bi^5M`1qImawi NHoFt_C^mokuLVDZ^m3D:HC1^}Y m \ĮM1Vdb{KXQT@\s~oKF7ۘuivQwY# BM2e(Qdu66ec (*svS> j sT!]'!^c'TuF(jٌqF*XSO*҈$)q0p X;vۯ5o0HLH@bAݒzt0Ĺb=i)h'%"g*0.?#QYH(0_:L6Gw'04Rv, Cj|[2k?nkE2/P~aSY7zmT vy*2;"/ nIp{TB2Oco6w°jj32|Fư&pTpZ:$G=fXG`U1,X{0ԩM3dxa2wq$_gsJm^>IY0( DiMg?Z]ic ]@і8H#8JXZ?5?Q^Fn|Vѩ<2 nE*XƚG`23=iPy8kAqP>m?U Run is the Vertec. We preferred the Just Jump or Run over the Vertec because of the difficulty involved with trying to hit the Vertec at the apex of your jump; it is quite common to either hit it on the way up or on the way down between 1/2 to 1 inch away from the maximum height of your jump. With the Just Jump or Run, all you need to do is  just jump .<br>Another advantage of the Just Jump or Run is the the speed in which you can test groups of athletes on their vertical jumps. Let me explain step by step how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, and get off the mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be performed by standing o